[AUCTION] Join If You Want
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Everyone, shut up. The auction is opening. Before starting, I'll remind you of the rules. Bids are public, binding, and must increase the current price by at least 10% of the previous offer. A lot closes after 12 hours without a higher bid, or 72 hours after publication, whichever comes first. Each Party may win two items total across this auction series. After its second purchase, its remaining bids are withdrawn Companions may transfer gold before bidding. A Party is not a shared purse. Participation is optional. Read the item descriptions before bidding. 'I thought it did something else' is not a refund policy Today's lots: three Q2 items and two Q1 items:
The Weaver's Commission [STARTING BID: 14G]
Q2 · Outfit · Mage
“There is comfort in knowing who holds the threads. You may move when the work is finished.” Passive effects:
- Max Stamina +3.
- Magical DMG +25%.
Granted skill — Woven Mandate
Range / Area: Self.
Gain Restraint until the end of your next own turn. This self-applied Restraint cannot be resisted. Your next Magical damaging skill used before that deadline gains the following bonus against all targets hit: Stable | Balanced | Risky +45% Magical DMG | +40–60% Magical DMG | +25–80% Magical DMG The bonus is consumed when the damaging skill is used, even if it misses. It expires unused at the deadline. Different Magical DMG bonuses add together. Woven Mandate cannot stack with itself, and the AI skips it while its buff remains active.
The Errant Lance [STARTING BID: 14G]
Q2 · Weapon · Knight / Shielder
“Too much sanity may be madness, and maddest of all: to see life as it is, and not as it should be!” Passive effects:
- Maximum ST damage roll +1.
- Accuracy +10 pp against Slowed targets.
Granted skill — Impossible Charge
Range: One enemy anywhere in the same horizontal row.
Area: Single target. Damage: Physical, scales with ATK. Charge towards the chosen enemy, strike them, and continue to the far edge of the arena. You pass through the target even if they Evade. Other units and obstacles block the route. The destination must be free, and the full route must be legal. Terrain hazards trigger normally. This skill does not grant an additional attack. Stable | Balanced | Risky 6 | 5–8 | 3–11 The weapon’s maximum-roll bonus also applies to this skill.
The Outlaw’s Longbow [STARTING BID: 14G]
Q2 · Weapon · Ranger
“Take from those who have too much. Naturally, everyone you aim at qualifies.” Passive effect: Minimum ST damage roll +1, capped at the current maximum.
Granted skill — The Sheriff’s Due
Range: One enemy 3–6 tiles away, measured horizontally and vertically.
Area: Single target.Damage: Physical, scales with ATK.
Ignore 50% of the target’s effective Armor for this hit. For example, 20% Armor becomes 10%. This does not bypass Physical resistance or reduce Armor for subsequent attacks. After dealing damage, gain a 50% chance to secure additional victory gold equal to 10% of that enemy’s base gold, rounded to the nearest whole gold, minimum 1 gold. Only one successful gold bonus per enemy per wielder. It is awarded only upon victory and is unaffected by Luck or Success Rate. Stable | Balanced | Risky 5 | 4–7 | 2–10 With this weapon’s passive applied, these become 5 / 5–7 / 3–10
Search Party Whistle [STARTING BID: 7G]
Q1 · Accessory · General
“Three short blasts. Someone is supposed to answer.” Effect: You may join an ally’s battle from up to two connected map edges away, instead of one. Normal participation rules still apply, including the limit of one battle per travel round. This does not grant extra travel movement or cancel the event on your own node.
Burnt Map [STARTING BID: 7G]
Q1 · Accessory · General
“You look at it, and feel lost again.”
Effect: Entering a road trap costs 1 less Stamina, minimum 0. Failed escape attempts remain unchanged. Also applies to traps triggered by Anomalies, but not to combat terrain. Multiple copies do not stack.


