
0
4
Witch devil
Prompt: Transform the input character into a stylized 3D isometric diorama — a cute miniature game-world scene with the character living inside it, viewed from the classic elevated three-quarter (dimetric) isometric angle that gives real depth.
Render style (the signature — NOT pixel art): clean, smooth, stylized 3D — soft rounded surfaces, gentle ambient-occlusion shading, soft global illumination, warm tasteful colors, a polished "tiny detailed model" / cozy mobile-game look (Animal Crossing / Cozy Grove / a handcrafted miniature). Crisp and smooth, NOT pixelated, NOT clay or stop-motion.
Identity: render the character as a cute stylized 3D figure inhabiting the scene — keep their hair color and style, eye color, outfit colors and signature accessories, with the face clearly readable. About 30-45% of frame height — the clear focus but a believable inhabitant, correctly proportioned to iso doorways, furniture and props (a doorway taller than the character, a chest about knee-height).
Isometric scene: build the whole diorama on a consistent isometric grid — floor, walls, furniture and props as dimensional iso blocks with visible top and side faces, real 2.5D depth (never a flat side-on or top-down view). A small self-contained scene matched to the character's vibe (cozy bedroom, shop, cafe, garden, dungeon, neon street), with layered props that build a believable little world. Soft drop shadow under the diorama; clean simple backdrop.
Avoid: pixel-art or 16-bit look; flat 2D side-on or top-down view (must be isometric 2.5D with dimensional depth); clay, stop-motion or photographic-miniature texture; photoreal; giant or speck-sized character; mismatched character/scene scale; anime cel-shading; garbled UI text; watermarks. Model: GPT Image 2.5 Sunburst v2.5
Sampling-Methode
Sampling-Schritte
20
CFG-Skala
0
Seed
1475035744
Leinwandgröße
1152x1536

