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Fugue Plane #4
Prompt: The Fugue Plane is a concept from the Dungeons & Dragons universe, specifically the Forgotten Realms setting. It’s a neutral plane within the Astral Sea where the souls of mortals are drawn when they die. The vast majority of this plane is flat, gray, bland, and nondescript, with no notable topographical features. The sky overhead is also gray.
The plane’s only significant feature is the City of Judgment, in the middle of which stands the Crystal Spire where Kelemvor and Jergal reside, and it serves as the former’s dominion. There are three typical methods of getting to the Fugue Plane: as a divine servant collecting a deity’s future petitioners, through non-permanent portals from the Nine Hells or the Abyss, or through death. One could also enter the Fugue Plane using a gate in the temple of Myrkul located in shadow Mulsantir. There were reports that this plane also connected with the Shadowfell.
The City of Judgment, formerly known as the City of the Dead and the City of Strife, was the destination within the Fugue Plane, where the souls of mortals went following their death. It was governed by the numerous gods of death, namely Kelemvor, Cyric, Myrkul, and Jergal. The city underwent drastic transformations as it passed in ownership from one deity to another. Under Kelemvor, the City of Judgement was colorless and purposefully bland, built upon the flat, featureless plain underneath a perpetually gray sky.
(masterpiece), best quality, D&D, planescape, <lora:improve_backgrounds:0.85>, nvdreampunk Model: Never Ending Dream v1
Sampling Method
DPM++ 2M Karras
Sampling Steps
55
CFG Scale
30
Seed
3513383748
Canvas Size
768x512



